It’s been 20 years since the release of Virtual Reality to the public. Before, it was used primarily for the military and in medicine, with each government keeping its own state-of-the-art advancements secret from the others.

The first public release was like a bolt from the blue, as it actually was the result of a small team of employees whose dream was to have all the brightest minds from all over the world, and not only their country, work together to advance this beautiful technology.

The reactions were mixed, but the real, short-term objective of this small team was to simply spur into action their colleagues from different countries, taking the first step by releasing their country’s theories behind VR, the health and psychological impact it had on humans, how to build the machines needed and every line of code necessary.

And it worked.

Before anyone could stop or hide everything, one after the other, each country had their secret researches and data on Virtual Reality leaked, copies were made, downloaded and sent everywhere on both the Internet and Silknet, not allowing anyone to censor this vast amount of knowledge.

Afterwards, a boom in the advancement of technology obviously came about:

first of all was Silknet, a smoother, more advanced version of the centuries old Internet and easily integrated with VR technology, since it was actually created by the very same team that first released the information on Virtual Reality;

an almost complete understanding of the human brain, which lead to great steps forward in medicine, science and, of course, more realistic AI (Artificial Intelligence) servants;

many companies sprouted up to develop and release VR-related products, and with VR capsules and headsets being one of the major markets, they were quickly decreased in size while also obtaining a more powerful capacity to process softwares and access the brain, resulting in more comfort and less and less nausea when first entering VR;

nano-liquid, a gel-like liquid compromised of nano-machines, used to scan and heal the human body, furthermore making it possible to finally have VR affect all of the human senses.

Of all the new companies, Crathos Inc. was the one which made Virtual Reality for the common people a real possibility, becoming the leading company in the sector of capsules, headsets and VR softwares.

Nowadays there isn’t a VR shop that doesn’t have a capsule or headset made by Crathos Inc.

Before capsules became affordable (of course “affordable” is relative), if you wanted to use your body in VR, you’d have to go to a VR shop. VR shops offer the possibility to rent scanner capsules and gaming capsules, in case you preferred playing with a capsule instead of an headset.

Along with the always increasing popularity of VR, Crathos Inc. obtained enough money to buy two or three countries, and not the small-sized ones.

That money was invested and used to further the development of Virtual Reality, creating a virtuous cycle that peaked 7 years ago, when the company started hiring the best people in the world. Technicians, programmers, doctors, martial artists, scientists, scholars, gurus… they always chose the best, and their field of expertise didn’t matter at all.

All kinds of speculations were made, based on the fact that Crathos Inc. ‘s software were increasingly becoming more sophisticated, but almost no one guessed the end goal of the company, as it was too extravagant as a reason to hire all those people.

Only 4 years later were those people who had been scorned, avenged.

Crathos Inc. called for a world-wide press conference, they first presented to the various journalists, professors, agents, emissaries and the rest, the most powerful supercomputer in the world, along with tests, trials and what-not.

But that wasn’t their real objective.

Using that supercomputer as the starting block, they were building the base for an AI, named Yuki by its creator, which would then improve itself and then start creating a new world, a new world for epic new adventures for all those who would want to join in and share their sad and happy times with the inhabitants of this new world and the other players.

Yes, Crathos Inc. recruited (and was still recruiting) the best people of the current times to make a game. 

All the people in the world were instantly shocked, following that, they could only wait with bated breath for the release of this game, which would only came about around 3 years later, taking into account that Yuki first had to be completed, then it had to better itself as much as possible (as it would continue to do after the game is released and much more new data is obtained), before moving on to create the new world, its people and its own history.

Time flew, and now it was already 2139, the year that will go down in history as the start of Hyria, the first and last VRMMORPG made by Crathos Inc.

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